I've always loved pixel art, but I found it very difficult. I wanted to make a retro-style game, but my own characters and backgrounds always looked awkward and didn't match. Manually placing each pixel took forever and was tiring. I just didn't have the skill to create what I saw in my head.
I knew I needed a tool to help me work faster without lowering the quality. My needs were straightforward. I wanted a program that could quickly make detailed pixel art, let me adjust the colors and style, and give me finished images that were easy to drop right into my game engine. An extra advantage would be if it were easy to figure out, so I didn't have to spend a long time learning how to use it.
I asked my FixThePhoto team to help me test different AI pixel generators. After trying several, we found the best one for making pixel art. The improvement was instant. I could type in my idea, change the colors and style, and in just a few minutes, I had finished characters and backgrounds ready for my game. It felt like I had finally found the perfect tool to turn my ideas into real art. Now, I could focus on the most enjoyable part: actually creating my game.
Video games. Pixel art has a long history in video games. It started because the first game consoles could only show simple, blocky images. Today, game makers still choose to use pixel art on purpose. They use it to give players a feeling of nostalgia, to add a special kind of charm, or to create a unique look for their game without needing super powerful computers.
Pixel art here isn’t only about style - it improves visual clarity in gameplay, boosts performance, and builds a distinct, memorable look.
Mobile apps & games. Pixel art works perfectly for mobile games since small screens require visuals that are both simple and appealing. Its clean design makes characters, objects, and interface elements easy to see and understand, even on compact displays.
Outside of gaming, mobile apps often use pixel art for vintage-style icons, buttons, and interface accents, adding a fun or nostalgic feel to the overall design.
Animations & GIFs. Pixel-based animations let artists show motion and feeling in a simple yet eye-catching form. Repeating pixel GIFs are small in file size, quick to share across platforms, and carry a charming old-school vibe.
Web design & UI. Pixel art adds a special retro touch to web design, helping sites stand out and tell a story visually. Pixel-style icons, backgrounds, and decorations make websites feel fun and nostalgic while keeping the layout clean and balanced.
NFTs & digital collectibles. Pixel art has gained huge popularity in the NFT world, mainly because its minimal design makes it easy to create many unique, collectible characters. The square, block-like style gives each NFT a distinct and instantly recognizable appearance.
Pixel art NFTs blend retro charm, limited availability, and a strong sense of community, giving the style lasting cultural impact and real market value.
Graphic design & merchandise. Outside the digital world, pixel art appears on prints, clothing, and various merch items. Its sharp forms, vibrant hues, and vintage appeal make for striking designs that spark a sense of fun and nostalgia.
As soon as I opened Firefly, I liked its clean and simple layout. It wasn't messy or confusing like some other tools I had tried. This made it easy for me to begin creating art immediately. I started my test by typing in simple descriptions of the characters and scenes I had in mind.
The results were great. Firefly created high-quality pixel art that was detailed but still had that classic, blocky look. I could easily change the colors, try different styles, and even improve specific parts of the image without ruining the original design. This made the AI pixel art generator feel very adaptable and easy to work with.
I was really impressed by one feature: I could create many different versions of the same idea in just seconds. This let me try out various color schemes and character positions without having to begin all over again every time. I also liked how well the AI understood what I wanted. It often created backgrounds, items, and characters that matched my description perfectly and looked like they belonged together, sometimes even better than I had imagined.
Another great advantage was how easily it worked with other free Adobe software. If I wanted to, I could take my designs and make them even better in Photoshop or Illustrator.
I knew beforehand that Midjourney wasn’t designed mainly for pixel art but worked as a broad AI image creator, so I approached it with moderate expectations. My testing method was straightforward yet careful. I started by crafting highly specific prompts that described my game characters in full detail, including their outfits, gear, emotions, and poses.
Midjourney's results amazed me immediately. It was very good at following "pixel art" commands. The characters it created looked like they belonged in a top-quality independent video game. The details were clear, the lighting looked real, and the overall art felt more creative and skilled than what other AI tools could produce.
As I kept testing, I tried using Midjourney to make scenes like forests, castles, and dungeons. The pictures it made were beautiful, but I found a problem. Midjourney is very artistic, but this sometimes made the designs too detailed and complicated for the simple look of real pixel art.
I often had to change my instructions for this AI pixel art maker to get the simple, blocky style I wanted. It took some practice, but I found a method that worked: first, I would create a detailed image, and then I would edit it afterward to simplify it into clean pixel art.
My first thought about Fotor was that it was easy to use and simple. That was perfect for me. I didn't want to learn a difficult program; I just wanted to type my ideas and see the results. I started testing the AI pixel art generator by asking it to create the main character for my game. I described a young adventurer wearing a cape, holding a sword, and looking like he was from a classic 16-bit video game.
Fotor's AI surprised me. It immediately created clear, good-looking pixel art. The characters had a nice old-school style and all looked like they belonged together, making them ideal for my game. It even came up with different ideas I hadn't considered, like new outfits and positions, which gave me more options for the game itself.
Happy with the results, I tried using Fotor for more things like backgrounds, treasure chests, and enemies. It worked well, but I noticed it's best for simple images. When I asked it to create something complicated, like a large castle, the picture sometimes looked messy or fuzzy and lost the clear, blocky look of good pixel art.
I learned to ask for smaller, simpler parts instead of one big, complicated scene. For example, I would create a tree, then a rock, and then a house separately. Later, I would put all these pieces together myself. This way, I had much more control over how my final game looked.
I liked DeepAI right away because it was so easy to use. I didn't have to learn anything complicated. I just opened the website, typed what I wanted, and in seconds, my first pixel art was ready. For my first test, I asked it to create the main hero for my game. I wanted a classic adventurer with a sword and a long cape.
This AI image generator created a result that surprised me. The design was simple, but it had a clean, blocky look that felt just like the old-school style I wanted. The AI clearly understood what "pixel art" means. It kept the shapes clear and sharp, unlike some other generators that often made my images look blurry.
What made DeepAI special was its freedom. It didn't feel like a rigid, finished product, but more like a creative playground. I didn't have to use specific commands, and this freedom allowed me to experiment and be more imaginative with my requests.
I started testing this AI pixel art converter with strange mixes of ideas just to see what would happen. Many of these tests resulted in fun and surprising new concepts that I never would have thought of by myself.
I found a tool called Piskel. It's more than just a free AI pixel art generator; it's a full editor for making and editing pixel art by hand. Even though it doesn't rely on AI itself, I saw it was the perfect addition to my process. I learned I could use it to take the images I made with AI and then clean them up and adjust them until they were exactly what I wanted.
I started using this pixel art software after I had already created some simple character images with another AI tool. The problem was that while each image looked okay alone, they didn't look like they belonged together. I needed a way to make their style match, fix small mistakes, and get them ready for my game.
Piskel quickly won me over with its simple, easy-to-use layout. There was no need to study complicated tools or commands - in just a few minutes, I was already editing pixels, tweaking colors, and animating my characters one frame at a time. It felt like creating digital art by hand, but with the sharp control and accuracy that only a true pixel editor offers.
As I kept using Piskel, I tried making my own art from nothing. It doesn't create pictures for you like AI, but its true power is how it helps you improve AI-made images. For instance, I would first use an AI to make a simple background. Then, I would open that image in Piskel to fix mistakes, clean up the shapes, and add better details. Using both tools together like this became my favorite way to work.
I started testing DALL-E by creating the most important part of my game: the main character. I described the hero as a young adventurer with a sword and a bright cape, in a classic 16-bit video game style. This AI art generator surprised me right away by understanding my description perfectly.
The first set of pictures wasn't perfect, but it was very good. I could tell right away that this tool had great potential. The AI truly understood "pixel art," creating simple, blocky images that were clear and not messy. It was like working with an artist who naturally got the classic, retro style I was trying to achieve.
DALL-E has a special feature called an inpainting tool. This let me edit parts of an image I already had. I could just highlight an area and tell it what to change. This was very helpful when a character was almost right but needed a small fix, like a different sword color or a change to the face. It gave me more control than other tools and saved me from having to edit the pictures by hand, which takes a long time.
However, DALL-E isn't perfect. If I give it a very vague or complicated idea, it can sometimes create strange and unexpected images that don't match my game's look. While this could be annoying, it also led to some fun and new ideas I wouldn't have thought of myself, which made creating more interesting.
I started with PixelLab by making the main character for my game. I described him as an adventurer and gave details about his clothes, weapon, and the classic 16-bit style I wanted.
PixelLab quickly created a clear, blocky character that looked just like the old-school style I was aiming for.
I was really surprised by how clear the images were. They weren't blurry or too fancy, just simple, sharp pixel art that I could put directly into my game. The generative AI tool also gave me different versions of the same character. This was very helpful when I needed the character in a new position or wearing different clothes.
One of PixelLab's best features is its editing system. Most AI tools just give you a finished picture, but PixelLab lets you change and improve your image right inside the app. I could easily fix colors, change small details, or clean up little mistakes without having to use another program.
This option saved me a lot of time. It was especially helpful for small items like icons and menu graphics. It also gave me more freedom to be creative, mixing the speed of AI with the control of manual editing.
What caught my attention about Aiarty was how users praised it for being both easy to use and artist-focused, rather than purely automated. I wanted to see for myself if it could finally fix my main challenge, producing pixel art that’s fast, consistent, and high quality, while still keeping the handmade feel that gives my game its personality.
I began testing this AI pixel art maker by focusing on character creation. Since the main hero is the heart of my game, I described every detail - their hair, weapon, and distinctive clothing. The first results from Aiarty completely surprised me. The pixel artwork was crisp, polished, and full of expression, with small touches that made the character come alive. It didn’t look like something randomly generated by AI; it had the quality and charm of work crafted by a skilled pixel artist.
The AI appeared to truly grasp the style of old video games, creating clear and usable graphics for my project. Even better, just like the smart Photoshop AI tools, Aiarty provided several different versions of the character at once. This let me choose my favorite design without needing to generate new ones.
Aiarty has a special feature called "guided refinement." After the AI created a picture, I could select a specific part of it and tell the AI exactly what to change. For example, I could ask it to "make this hat red," "simplify this sword," or "add a star here." This felt like I was having a direct conversation with the AI, instead of just typing a request and hoping the result would be good.
Just like in my earlier tests, to evaluate StarryAI, I started by designing my main character - the core figure of my game. I provided a detailed description covering their outfit, color scheme, and general mood. When StarryAI generated the first batch of sprites pixel art, I was genuinely impressed. The pixels were crisp and easy to read, showcasing a classic retro aesthetic that felt genuinely authentic.
What impressed me most was how much feeling the AI pixelart maker could show through such tiny, blocky designs. The character didn’t look flat or generic - it actually had charm and personality. Even better, this artificial intelligence software created several poses and small variations at once, which made it easy to pick the best ones without having to redo everything from the beginning.
A standout feature I encountered was StarryAI's ability to preserve a chosen artistic style. After finalizing a visual theme I was happy with, I could activate this setting to apply it to all other creations. This eliminated a major frustration: the tedious task of manually adjusting new artwork to achieve a uniform look. By enabling this function, I could explore different concepts with confidence, assured that every new element would naturally match the existing collection.
However, StarryAI also had some weaknesses. Even though it usually made good images, it had trouble with very detailed requests. If I asked for a complicated scene, like a busy street or a detailed dungeon, the picture would sometimes become too messy and hard to see clearly when viewed as small pixel art.
Our FixThePhoto team set out to test the best AI pixel generators in a very careful and fair way. We aimed to discover which programs could genuinely help creators make pixel art that is not only attractive but also reliable and practical for real projects.
The team was made up of me, Nataly Omelchenko, Tata Rossi, and Kate Debela. We each offered a different point of view. I concentrated on how easy the tools were to use in a workflow. Tata provided a strong sense of design and style. And Kate, with her experience in gaming, understood what makes pixel art effective in actual games.
We began by thinking about all the different ways people use these AI art tools. For our tests, Tata checked if the tools could create characters with unique personalities. Kate focused on making game parts like backgrounds and objects. I looked at menus and small decorative items. This approach helped us test many kinds of images, not just one single type.
To start our testing process, we gave the same instructions to every tool. For example, we asked each one to create "a classic video game hero" or "a peaceful medieval village." We tested many platforms, including Adobe Firefly, Midjourney, Fotor, and others. This method let us easily compare the results from the different tools. We wrote down how fast they were, how easy they were to use, and how much extra work we had to do to fix the final image.
Our team had different jobs during testing. Tata judged how good the art looked. She checked the colors, how clear the images were, and if they truly had the classic pixel art style.
Kate tested whether the art was practical for games. She tried putting the images into a game engine to see if they would work well. My job was to test the process. I checked how easy it was to improve the images, change the instructions, and keep the same style across many different pictures.
We tested more than just the pictures the AI made. For tools like Firefly and Fotor that also let you edit, we tried out their built-in customization features. For example, Kate asked the AI to create the same character in different action poses to see if it could keep a consistent look. Tata also gave the AI very creative and complicated requests to find the point where it would get confused and make strange or messy images.
After we finished testing, the team met to review all the results. Tata put all the images on a large board so we could compare them easily. We looked at each one and discussed what was good and what was bad about them. Kate identified which pictures were ready to be put directly into a game. I talked about which tools were easy to use and which were difficult. By putting all our notes together, we could fairly score each AI tool. This helped us decide which one is best for different people, like a beginner who wants something simple or a professional who needs high-quality, detailed art.